Variation in preset parameter values across platforms
Hi,
We've been getting different results testing our software on Windows and Android, and have noticed that some of the preset values are different in different places across the RealSense repo.
Taking the mid resolution medium density preset as an example, it is available in 3 different places:
- Linked in the D400 Series Visual Presets wiki page: https://raw.githubusercontent.com/wiki/IntelRealSense/librealsense/d400_presets/MidResMidDensityPreset.json
- Within the android wrapper assets: https://github.com/IntelRealSense/librealsense/blob/master/wrappers/android/librealsense/src/main/assets/presets/MidResMidDensityPreset.json
- In the DS5 code: https://github.com/IntelRealSense/librealsense/blob/master/src/ds5/advanced_mode/presets.cpp#L723
None of these three cases have all the same values. 1 and 3 are the closest, but there are some values in 1 seemingly missing in 3, and `rsmremovethreshold` is set to `0.42...` in 1 but `70` in 3 which is a large deviation.
1 and 2 however are very different. The image below highlights the differences.
Can you please clarify which is the "correct" set of values, and if these are applied consistently across all platforms? Is there a reason the preset files in Android (I haven't checked them all) would be so different to elsewhere or is this a bug/mistake?
Can you also confirm when the low/mid/high resolution presets are applied and if this is also consistent across platforms?
Thanks,
James
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