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Resource temporarily unavailable, number : 11

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10 comments

  • MartyG

    Hi Roman Leuzinger  Typically in this situation, defining a logging level to exclude certain categories of messages from the log will be the solution.  The 'Resource temporarily available' message is a WARNING category of message.

    https://github.com/IntelRealSense/librealsense/wiki/Troubleshooting-Q%26A

     

    Log levels can be DEBUG, INFO, WARNING, ERROR or FATAL.  For example:

    export LRS_LOG_LEVEL=Debug

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  • Roman Leuzinger

    I understand that but there are other warnings that I don't want to suppress.

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  • MartyG

    One way to mute that message specifically may be to remove the 'if' check for all types of control_transfer returned warnings by commenting line 42 of the source code of the SDK file messenger-libusb.cpp at the link below and then build that modified SDK from source code.  The Resource temporarily unavailable warning should then not be printed, as it is a control_transfer returned warning type, whilst other WARNING messages that are not of the control_transfer returned type are still printed.

    https://github.com/IntelRealSense/librealsense/blob/master/src/libusb/messenger-libusb.cpp#L42

     

    Are you building librealsense from source code using the RSUSB Backend installation method?  If so then an RSUSB build of the SDK can take longer than a kernel-patched build to respond to option changes, as described here:

    https://github.com/IntelRealSense/librealsense/issues/10188#issuecomment-1023153338

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  • Johnsmt795

    You can try redirecting the error message to /dev/null to suppress it without muting the entire node. This will discard the output and prevent it from being recorded. You can do this by modifying the node launch command and adding "2>/dev/null" to the end. This will redirect the standard error stream to the/dev/null/time card calculator, effectively suppressing the error message.

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  • MartyG

    Thanks so much Johnsmt795 for sharing your solution with Roman!

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  • Roman Leuzinger

    Thank you Johnsmt795 and MartyG for the help. I will try redirecting the error message.

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  • Dariohilll8

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  • Jenniferlopez1868

    For me, the problem was due to ipV6 packets arriving on a UDP socket bound to a particular port.  slope game

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  • MartyG

    Please do not click on the link in the comment above.  It is an advert for a game.

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  • Salmawisoky85

    Drift Boss best 3D level based racing game on PC. https://drift-boss.pro

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