View my account

How to get the T265 working with Unity in Mac OS?

Comments

9 comments

  • Alexandra Ciuriuc

    Hello Ars,

     

    Thank you for your interest in the Intel RealSense D435i camera. 

    Currently, Unity is only supported on Windows OS. We have no data on if or when Unity will be supported on Mac.

     

    Regards,

    Alexandra

    0
    Comment actions Permalink
  • Ars

    Do you mean that the realsense support for Unity is not available for Mac yet?

    0
    Comment actions Permalink
  • Alexandra Ciuriuc

    Hello Ars,

     

    The Unity wrapper has not been developed for Mac and has not been tested for Mac. 

     

    Regards,

    Alexandra

    0
    Comment actions Permalink
  • Ars

    Thanks for the reply Alexandra, we really want to use the realsense platform for our project, so had two questions to ask you that would help us move forward:
    1. Do you know when the Mac OS unity wrapper will be released?
    2. What is the best-recommended platform and hardware that would allow us to use the realsense devices (T265+D435i) with Unity (OS version and laptop)?

    0
    Comment actions Permalink
  • MartyG

    Question 1 is best answered by a member of Intel, of which I am not. 

    In regard to the second question, the 400 Series cameras and the T265 have humble hardware requirements and so even a single-board small computer in the style of Raspberry Pi could probably meet a project's needs.  More powerful computers only become a requirement if you are going to be attaching multiple cameras (more than two) to the same computer or doing heavy graphics / data processing. 

    The 400 Series cameras are also extremely flexible in the hardware that they will work with, needing a USB 2 or 3 port and any Intel or ARM processor (though there have been a couple of reports of successful use with AMD Threadripper processors). 

    Though the cameras themselves may not put much strain on the computer, as a Unity developer myself who develops on a budget business laptop, I am very aware of the strain that the Unity editor can put on low-end computers when a project gets complex.  So that may be a reason to aim higher with the computer spec than if you were developing a non-Unity application.

    The ideal situation would be a machine with multiple USB 3 ports.  Because individual USB ports on a computer are likely to each have their own dedicated USB controller, performance may be better than attaching the cameras to a USB hub (where the USB controllers may have to handle more than one port on the hub).

    Earlier this week, the well-known YouTube technology channel Linus Tech Tips did a comparison of six laptop models.  That may provide some useful initial guidance about what's on the market at the moment.

    https://www.youtube.com/watch?v=3i0XCn3HhNo 

    1
    Comment actions Permalink
  • Ars

    Thanks for the response Marty :) will definitely find a machine with multiple ports. Also, do you use windows or linux for working with the unity realsense wrapper? And does having HDR rendering from unity depend on hardware compatibility of the laptop?

    0
    Comment actions Permalink
  • MartyG

    I use the Windows wrapper, as I have a Windows PC.  HDR depends on hardware supporting it, according to Unity's HDR docs.

    https://docs.unity3d.com/Manual/HDR.html  

    Googling for 'laptop hdr' will give some information about laptops with an HDR screen (otherwise if the laptop has internal HDR support but not an HDR screen, you may need to connect the laptop to an external HDR screen to get HDR display output).

    0
    Comment actions Permalink
  • Ars

    Perfect, thank you so much.

    0
    Comment actions Permalink
  • Alexandra Ciuriuc

    Hello Ars,

     

    We cannot comment on roadmaps or feature availability dates. The recommended platform for Unity is Windows 10. Intel does not recommend specific laptops. Any laptop with USB 3 ports will suffice. However, for the more intense workloads, the more modern and powerful the laptop, the better.

     

    Regards,

    Alexandra

    0
    Comment actions Permalink

Please sign in to leave a comment.