why this is latency for pitch and roll
this is one of the frame I took from my slow-motion video, I notice there is noticeable latency for pitch and roll, roughly 100ms. is there any way to avid that in Unity? thank you!
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I do not know about Unity latency in pitch and roll specifically. The link below discusses Unity latency in general though. I hope that it will be helpful
https://github.com/IntelRealSense/librealsense/issues/3082#issuecomment-456633061
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